Let’s Make a Deal was a 1970s game show, entropy is the second law of thermodynamics, and the Verducci Effect is an injury phenomenon named for a Sports Illustrated reporter. What do they have in common?In Let's Make a Deal, host Monty Hall would walk the costumed audience, picking contestants on the spot to play various challenges for prizes. The central challenge was a simple game where the contestant had to choose one of three doors. Behind one of the doors was a big prize, such as a brand new Plymouth sedan. But behind the two other doors were gag prizes, such as a donkey.
Sounds simple, right? The contestant starts with 1 in 3 chance of picking the correct door. But then Monty would open one of the doors (but never the one with the real prize) and with two closed doors remaining, ask the contestant if she wanted to switch her choice. She would waffle as the audience screamed “switch!...stay!...switch.”
The answer is intuitively obvious. It doesn’t matter. She has a 1 in 3 chance when she first picked the door, and we already know one of the other two doors doesn’t have the real prize. So whether she switches or not is irrelevant. It’s still 1 in 3.
...And that would be completely wrong.
The real answer is she should always switch. If she stays, she has a 1 in 3 chance of winning, but if she switches she has a 2 in 3 chance of winning. I know, I know. This doesn’t make any sense.
Don’t fight it. It’s true. If the contestant originally picks a gag door, which will happen 2 out of 3 times, Monty has to open the only remaining gag door. In this case, switching always wins. And because this is the case 2/3 of the time, always switching wins 2/3 of the time.
(If you don’t believe me, visit this site featuring a simulation of the game. It will tally how many times you win by switching and staying. It’s the only thing that ultimately convinced me. But don’t forget to come back and find out what this has to do with the Verducci Effect.)Baseball Prospectus defines the Verducci Effect as the phenomenon where young pitchers who have a large increase in workload compared to a previous year tend to get injured or have a decline in subsequent year performance. The concept was first noted by reporter Tom Verducci and further developed by injury guru Will Carroll.
But I'm not sure there really is an effect. First, consider why a young pitcher would have a large increase in workload. He’s probably pitching very well, and by definition he’s certainly healthy all year. Bad or injured pitchers don’t often pitch large numbers of innings.
Now, consider a 3-year span of any pitcher’s career. He’s going to have an up year, a down year, and a year in between. Pitchers also get injured fairly often. There’s a good chance he’ll suffer an injury at some point in that span.
Injuries in sports are like entropy, the inevitable reality that all matter and energy in the Universe are trending toward deterioration. Players always start out healthy and then are progressively more likely get injured. Pitchers don’t enter the Major Leagues hurt and gradually get healthier throughout their career. It just doesn’t work that way. Injuries always tend to be more probable in a subsequent year than any prior year. The second year in a 3-year span will have a greater chance of injury than the first, and the third would have a greater chance than the second.Back to Let’s Make a Deal. Think of that three year span as the three doors. Without a Verducci Effect, the years would each have an equal chance at being an injury year. For the sake of analogy, say it’s a 1 in 3 chance. Now Monty opens one of the doors and shows you a non-injury year. The remaining doors have a significantly increased chance of being identified as an injury year. In this case, it’s a 1 in 2 chance.
I think that’s essentially what Verducci and Carroll did in their analysis. We already know a high workload season can’t be an injury season, therefore subsequent years will retrospectively appear to have higher injury rates. We would normally expect to see injuries in 1 out of 3 years, but we would actually see them 1 out of 2. It’s an illusion.
The analogy isn't perfect. Door one is always the open door without the prize, and there's no switching. Also, unlike a single prize behind one door, injuries can be somewhat independent (or more properly described in probability theory as "with replacement"). That is, a pitcher could be injured in more than just one year. But the Verducci Effect only considers two-year spans, and since one year is always a non-injury year, the analogy holds in this respect.
Ultimately, just like in Monty Hall’s game, the underlying probabilities don’t change at all. Only the chance of finding what we're seeking changes. There was always a 1 in 3 chance that one particular door would contain the prize. That never changes throughout the course of the game. But after identifying a non-prize door, we’ve increased our chances of finding the injury…err…I mean Plymouth.
I hereby name this phenomenon the Monty Hall Effect.
(PS Quite frankly, I’m not entirely confident in this. It’s hard to wrap my head around, and I keep second-guessing my logic. If someone out there, like a quantum physicist maybe, understands this stuff well, please add your two cents.)
Edit: See my comment for an alternate explanation of how the Verducci Effect may be an illusion.













